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Use the red squares to drag them to different positions. If you open the 'Tensor Field' folder you'll be able to view and edit it. You can turn them on when you want them with the 'buildingModels' option under 'Style'Ĭities are generated using tensor field.
3D buildings slow down pan+zoom, but not generation time. The more zoomed in you are, the smaller the map and the faster it will generate. The size of the generated world depends on your zoom + pan when you click generate.
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Mac users and other users with high-DPI displays - Tick 'highDPI' under options to increase the resolution of the canvas.Use 'imageScale' to control the resolution of the downloaded image - higher imageScale for higher resolution.
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Download a high-res image of what's on screen with the 'Download' button in the 'options' folder.
When 'zoomBuildings' is enabled, buildings are only shown when zoomed in.You can turn 3D buildings on/off for any style with 'buildingModels'.Open the 'Style' folder to access styling options - Switch to 'GoogleNoZoom' to see 3D buildings, or 'Google' to see buildings when zoomed in.Click 'Generate' in the menu in the top right.Several colour themes including Google Maps, Apple Maps, and hand-drawn styles.I'd love to see what you make, send it to me on Twitter!
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3D model export has just been released, Blender tutorial available here: įeel free to use downloaded images and 3D models however you like! Credit is appreciated but not required. More detailed documentation and instructions here.įollow me on Twitter: the source: Github If you are looking to use your maps in a Virtual Tabletop, you maximize compatibility by customizing the individual cell size.Create procedurally generated city maps in the style of American grid-based cities. Finally, 3D maps can be exported to an STL file. You can also export your final map layouts as pixel-based PNG images or vector SVG files and there is an option for multi-page PDF. They can be loaded in later allowing future edits of their designs. Unlike a lot of web-based apps where data is stored in the cloud, users have to save their work to their computer. Additional assets can be imported and used to add items and crates and can be applied to different layers above the core layout. Styles can be applied to give a neutral or classic look, as well as options for dungeon, cave, and spaceship aesthetics. However, the styles included do make great looking dungeon and caving maps, that are clean and easy to interpret by GMs and players. This tool is clearly aimed at building encounter maps rather than the luscious world and outdoor maps we often see. Styling is controlled through the selection of a preset style from the top menu with further configurable options in the right-hand panel.ĭungeon Scrawl runs surprisingly well for a drawing based web app but it is limited in what it can do. A line path or room outline is traced onto the canvas that is automatically converted to map elements when released. Drawing is handled through the click and hold of the left mouse button. You can also link rooms together with corridors and place doors and stairs to higher/lower levels. These are fairly intuitive to use allows you to draw freehand passages and rooms quickly. The second menu bar on the left side of the screen vertically contains several drawing tools. There is a menu bar to the top that allows you to change the map view settings and includes an isometric view for 3D layered maps. Upon loading, the Patreon funded project starts with a blank canvas with a square grid overlay. RELATED: Roll20 Announces Its Own Exclusive ’Tabletop’ RPG It is an application that is loaded on demand in your web browser and helps you create visually appealing maps for use in your games, digital or not. #FREE MAP MAKER SOFTWARE#
No more hastily scribbling on paper to show your player's positions.ĭungeon Scrawl is what we call a SAAS or Software As A Service. In this digital age where GMs are using tools like Roll 20 and Fantasy Grounds to host games, this has never been more important! This is where map-making software like Dungeon Scrawl comes in. It is an instant visual reference that is easy to understand and gives scope to players. A GM can describe a location and how it relates to surrounding cities and landmarks, but nothing beats a map.